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Development documents - Weekly updates - Preditor tutorials - Interviews - Plan updates - Press releases
Development documents

Preyweb - a group of HTML documents with Prey specifications and ideas, written throughout 1997 and 1998 by Paul Schuytema and the Prey development team. They are the most complete collection of documents about Paul Schuytema's vision of Prey, and they include:
  • the backstory for the game universe
  • the whole story divided into chapters
  • every chapter divided into levels
  • the weapons
  • the enemies
  • ideas for interactivity
  • a development diary ranging from September 23, 1997 to September 30, 1998
George Broussard "revised" this version in 2001 by replacing all occurrences of the word "prey" with "Dark Harvest" (even when it does not make sense), and almost all occurrences of the name "Talon Brave" with "Tommy Hawk".

Plot 1 - a brief overview of the planned plot. Last modified on September 24, 1997.

Great-grandfather audition - Voice audition text for Talon Brave's great-grandfather (Tommy's grandfather in the final game, still voiced by John William Galt). Last modified on October 13, 1997.

Mary Thunder audition - Voice audition text for Mary Thunder (Jen in the final game). Last modified on October 13, 1997.

Staleene Keeper audition - Voice audition text for the Staleene Keeper (the Mother in the final game). Last modified on October 13, 1997.

Talon audition - Voice audition text for Talon Brave (Tommy in the final game). Last modified on October 13, 1997.

Concept short story - Narration for the first two levels of chapter 1, written as a short story. Last modified on October 13, 1997.

New whole design - Project specifications, including a project schedule, the intended features, the target requirements, the behavior of the enemies, and the planned weapons.
According to the schedule, the shareware episode of Prey was supposed to be released around May/June 1998 (soon after the E3 presentation, when Duke Nukem Forever switched to the Unreal engine), and the game should have gone gold around September/October 1998 (when work was interrupted and Paul Schuytema's version of the game was canned). Last modified on October 29, 1997.

Master plot synopsis - A slightly more detailed overview of the intended plot. Last modified on December 12, 1997.

Dramatica text - Another plot overview, with motivations and feelings for each of the characters, describing how each character evolves during the game. Last modified on December 15, 1997.

Chapter 2 and 3 gameflow - Detailed description of the intended scenes, environments and objectives for the levels in chapters 2 and 3. Last modified on June 11, 1998.

Full Prey story treatment 1 - Description of the whole game story, divided into chapters, in turn divided into levels. Slightly less detailed than the Preyweb version. Last modified on June 11, 1998.

Prey story treatment 6 - Another description of the whole game story. This one mirrors the Preyweb version closely, except that the name "Talon Brave" and the word "prey" are correctly used throughout the document. Last modified on June 11, 1998.

Whole gameflow working July 14 - Detailed description of the intended scenes, environments and objectives for the whole game. Last modified on July 14, 1998.

Working ch4-7 - Descriptions of various intended scripted events from chapters 4 through 7. Notably, the view from the portal at the end of the game is described as "a city, obviously alien in nature": the same setting that was planned for Prey 2 in 2011 by Human Head. Last modified on July 30, 1998.


Weekly updates

1996 weekly updates - News from the Tom Hall era, describing various aspects of Prey's development up to its demise in mid-1996. For convenience, all updates have been joined into a single page. Newest updates first, so start reading from the bottom of the page. Last modified in November 1996.

1997-1998 weekly updates - News from the Paul Schuytema era, describing various aspects of Prey's development until the departure of Paul Schuytema, the arrival of Corrinne Yu and her departure in 1999.
Most of the news had been erased in 2000 when Prey was put on hold, so they have been recovered from the Waybackmachine. You will notice that, unlike with Duke Nukem Forever, 3DRealms was never afraid to let the public know what was going on with Prey. This is why Prey's hype has always been under control and the public's expectations for it have always been realistic.
This is a trimmed version of 3DRealms' Prey news archive, without extraneous elements like banners. Last modified on April 29, 1999.

2005-2006 weekly updates - News from the Human Head era, describing various aspects of Prey's development until the release of the game itself and its SDK.
This is a trimmed version of 3DRealms' Prey news archive, without extraneous elements like banners. Last modified on October 14, 2006.


Preditor tutorials

Originally released by 3DRealms on the now defunct PreyWiki, under the Attribution-NonCommercial-ShareAlike 2.5 Generic (CC BY-NC-SA 2.5) Creative Commons license. Please note that the Preditor tutorials here require a basic working knowledge of the Doom 3 editor. This is not meant to be a comprehensive tutorial on how to use Preditor.
Here is an archive of sample maps that include all the portal examples talked about in this tutorial section.


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